home *** CD-ROM | disk | FTP | other *** search
/ Animedia 46 / AnimediaCD46.iso / Extra / winamp524.exe / Plugins / Milkdrop / yin - 326 - Pastel fantasies (angelic intervention harmonic solo)_Phats_slow_mix.milk < prev    next >
INI File  |  2005-09-14  |  16KB  |  454 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.280000
  4. fDecay=0.980000
  5. fVideoEchoZoom=3.645650
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.411715
  23. fWaveSmoothing=0.900000
  24. fWaveParam=-0.180000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=0.999999
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.920000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=2.016000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.010000
  60. mv_r=0.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=0.999998
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=0.400000
  74. wavecode_0_g=0.400000
  75. wavecode_0_b=0.650000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=sample=sqrt(sample);
  78. wave_0_per_point2=
  79. wave_0_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  80. wave_0_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  81. wave_0_per_point5=coef=1.5*sin(v1);
  82. wave_0_per_point6=dcoef=1.5*cos(v1)*dv1;
  83. wave_0_per_point7=
  84. wave_0_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  85. wave_0_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  86. wave_0_per_point10=
  87. wave_0_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  88. wave_0_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  89. wave_0_per_point13=
  90. wave_0_per_point14=tanx=-ddy;
  91. wave_0_per_point15=tany=ddx;
  92. wave_0_per_point16=
  93. wave_0_per_point17=v3=sqr(sample);
  94. wave_0_per_point18=v4=pow(1-sample,.75);
  95. wave_0_per_point19=
  96. wave_0_per_point20=v5=.003*sin(sqr(sample)*360);
  97. wave_0_per_point21=offsetX=-(.05+v5)*v3*tanx*v4;
  98. wave_0_per_point22=offsetY=-(.05+v5)*v3*tany*v4;
  99. wave_0_per_point23=
  100. wave_0_per_point24=x=.5+.708*sample*cos(v2)+offsetX;
  101. wave_0_per_point25=y=.5+.708*sample*sin(v2)+offsetY;
  102. wave_0_per_point26=a=sqr(sample);
  103. wave_0_per_point27=
  104. wave_0_per_point28=y=(y-.5)*1.2+.5;
  105. wave_0_per_point29=
  106. wave_0_per_point30=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  107. wave_0_per_point31=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  108. wave_0_per_point32=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  109. wavecode_1_enabled=1
  110. wavecode_1_samples=512
  111. wavecode_1_sep=0
  112. wavecode_1_bSpectrum=0
  113. wavecode_1_bUseDots=0
  114. wavecode_1_bDrawThick=1
  115. wavecode_1_bAdditive=1
  116. wavecode_1_scaling=0.999998
  117. wavecode_1_smoothing=0.000000
  118. wavecode_1_r=0.400000
  119. wavecode_1_g=0.400000
  120. wavecode_1_b=0.650000
  121. wavecode_1_a=1.000000
  122. wave_1_per_point1=sample=sqrt(sample);
  123. wave_1_per_point2=
  124. wave_1_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  125. wave_1_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  126. wave_1_per_point5=coef=1.5*sin(v1);
  127. wave_1_per_point6=dcoef=1.5*cos(v1)*dv1;
  128. wave_1_per_point7=
  129. wave_1_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  130. wave_1_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  131. wave_1_per_point10=
  132. wave_1_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  133. wave_1_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  134. wave_1_per_point13=
  135. wave_1_per_point14=tanx=-ddy;
  136. wave_1_per_point15=tany=ddx;
  137. wave_1_per_point16=
  138. wave_1_per_point17=v3=sqr(sample);
  139. wave_1_per_point18=v4=pow(1-sample,.75);
  140. wave_1_per_point19=v5=.003*sin(sqr(sample)*360);
  141. wave_1_per_point20=offsetX=(.05+v5)*v3*tanx*v4;
  142. wave_1_per_point21=offsetY=(.05+v5)*v3*tany*v4;
  143. wave_1_per_point22=
  144. wave_1_per_point23=x=.5+.708*sample*cos(v2)+offsetX;
  145. wave_1_per_point24=y=.5+.708*sample*sin(v2)+offsetY;
  146. wave_1_per_point25=a=sqr(sample);
  147. wave_1_per_point26=
  148. wave_1_per_point27=y=(y-.5)*1.2+.5;
  149. wave_1_per_point28=
  150. wave_1_per_point29=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  151. wave_1_per_point30=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  152. wave_1_per_point31=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  153. wavecode_2_enabled=0
  154. wavecode_2_samples=512
  155. wavecode_2_sep=0
  156. wavecode_2_bSpectrum=0
  157. wavecode_2_bUseDots=0
  158. wavecode_2_bDrawThick=0
  159. wavecode_2_bAdditive=1
  160. wavecode_2_scaling=0.999998
  161. wavecode_2_smoothing=0.000000
  162. wavecode_2_r=0.400000
  163. wavecode_2_g=0.400000
  164. wavecode_2_b=0.650000
  165. wavecode_2_a=1.000000
  166. wave_2_per_point1=sample=sqrt(sample);
  167. wave_2_per_point2=
  168. wave_2_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  169. wave_2_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  170. wave_2_per_point5=coef=1.5*sin(v1);
  171. wave_2_per_point6=dcoef=1.5*cos(v1)*dv1;
  172. wave_2_per_point7=
  173. wave_2_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  174. wave_2_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  175. wave_2_per_point10=
  176. wave_2_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  177. wave_2_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  178. wave_2_per_point13=
  179. wave_2_per_point14=tanx=-ddy;
  180. wave_2_per_point15=tany=ddx;
  181. wave_2_per_point16=
  182. wave_2_per_point17=v3=sqr(sample);
  183. wave_2_per_point18=v4=pow(1-sample,.75);
  184. wave_2_per_point19=
  185. wave_2_per_point20=random=-.5+rand(1000)*.001;
  186. wave_2_per_point21=offsetX=.1*v3*tanx*v4*random;
  187. wave_2_per_point22=offsetY=.1*v3*tany*v4*random;
  188. wave_2_per_point23=
  189. wave_2_per_point24=x=.5+.708*sample*cos(v2)+offsetX;
  190. wave_2_per_point25=y=.5+.708*sample*sin(v2)+offsetY;
  191. wave_2_per_point26=a=sqr(sample);
  192. wave_2_per_point27=
  193. wave_2_per_point28=y=(y-.5)*1.2+.5;
  194. wave_2_per_point29=
  195. wave_2_per_point30=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  196. wave_2_per_point31=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  197. wave_2_per_point32=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  198. wavecode_3_enabled=0
  199. wavecode_3_samples=512
  200. wavecode_3_sep=0
  201. wavecode_3_bSpectrum=0
  202. wavecode_3_bUseDots=0
  203. wavecode_3_bDrawThick=0
  204. wavecode_3_bAdditive=1
  205. wavecode_3_scaling=0.999998
  206. wavecode_3_smoothing=0.000000
  207. wavecode_3_r=0.400000
  208. wavecode_3_g=0.400000
  209. wavecode_3_b=0.650000
  210. wavecode_3_a=1.000000
  211. wave_3_per_point1=sample=sqrt(sample);
  212. wave_3_per_point2=
  213. wave_3_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  214. wave_3_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  215. wave_3_per_point5=coef=1.5*sin(v1);
  216. wave_3_per_point6=dcoef=1.5*cos(v1)*dv1;
  217. wave_3_per_point7=
  218. wave_3_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  219. wave_3_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  220. wave_3_per_point10=
  221. wave_3_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  222. wave_3_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  223. wave_3_per_point13=
  224. wave_3_per_point14=tanx=-ddy;
  225. wave_3_per_point15=tany=ddx;
  226. wave_3_per_point16=
  227. wave_3_per_point17=v3=sqr(sample);
  228. wave_3_per_point18=v4=pow(1-sample,.75);
  229. wave_3_per_point19=
  230. wave_3_per_point20=random=-.5+rand(1000)*.001;
  231. wave_3_per_point21=offsetX=.1*v3*tanx*v4*random;
  232. wave_3_per_point22=offsetY=.1*v3*tany*v4*random;
  233. wave_3_per_point23=
  234. wave_3_per_point24=x=.5+.708*sample*cos(v2)+offsetX;
  235. wave_3_per_point25=y=.5+.708*sample*sin(v2)+offsetY;
  236. wave_3_per_point26=a=sqr(sample);
  237. wave_3_per_point27=
  238. wave_3_per_point28=y=(y-.5)*1.2+.5;
  239. wave_3_per_point29=
  240. wave_3_per_point30=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  241. wave_3_per_point31=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  242. wave_3_per_point32=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  243. shapecode_0_enabled=1
  244. shapecode_0_sides=30
  245. shapecode_0_additive=1
  246. shapecode_0_thickOutline=0
  247. shapecode_0_textured=1
  248. shapecode_0_x=0.500000
  249. shapecode_0_y=0.500000
  250. shapecode_0_rad=1.864136
  251. shapecode_0_ang=3.141593
  252. shapecode_0_tex_ang=0.000000
  253. shapecode_0_tex_zoom=0.025182
  254. shapecode_0_r=0.800000
  255. shapecode_0_g=0.100000
  256. shapecode_0_b=0.800000
  257. shapecode_0_a=1.000000
  258. shapecode_0_r2=0.000000
  259. shapecode_0_g2=0.000000
  260. shapecode_0_b2=0.000000
  261. shapecode_0_a2=0.000000
  262. shapecode_0_border_r=1.000000
  263. shapecode_0_border_g=1.000000
  264. shapecode_0_border_b=1.000000
  265. shapecode_0_border_a=0.000000
  266. shape_0_per_frame1=r=1-abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  267. shape_0_per_frame2=g=1-abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  268. shape_0_per_frame3=b=1-abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  269. shape_0_per_frame4=
  270. shape_0_per_frame5=
  271. shape_0_per_frame6=
  272. shape_0_per_frame7=numBeats=numBeats+q8;
  273. shape_0_per_frame8=a=.1;
  274. shapecode_1_enabled=1
  275. shapecode_1_sides=3
  276. shapecode_1_additive=1
  277. shapecode_1_thickOutline=0
  278. shapecode_1_textured=0
  279. shapecode_1_x=0.500000
  280. shapecode_1_y=0.500000
  281. shapecode_1_rad=0.234353
  282. shapecode_1_ang=0.000000
  283. shapecode_1_tex_ang=0.000000
  284. shapecode_1_tex_zoom=0.999998
  285. shapecode_1_r=1.000000
  286. shapecode_1_g=0.300000
  287. shapecode_1_b=0.100000
  288. shapecode_1_a=1.000000
  289. shapecode_1_r2=0.000000
  290. shapecode_1_g2=0.000000
  291. shapecode_1_b2=0.000000
  292. shapecode_1_a2=0.000000
  293. shapecode_1_border_r=1.000000
  294. shapecode_1_border_g=1.000000
  295. shapecode_1_border_b=1.000000
  296. shapecode_1_border_a=0.000000
  297. shape_1_per_frame1=numBeats=numBeats+q8;
  298. shape_1_per_frame2=ang=(-time+numBeats%10)*.6283;
  299. shape_1_per_frame3=
  300. shape_1_per_frame4=coef=1.5*sin(-q6*.2+.5*cos(q6*.1));
  301. shape_1_per_frame5=ang=cos(6.2831*coef)+q6*.1+coef*q8;
  302. shape_1_per_frame6=
  303. shape_1_per_frame7=rad=if(below(q5,.1), .25-.25*sqrt((.1-q5)*10), .25 );
  304. shapecode_2_enabled=1
  305. shapecode_2_sides=4
  306. shapecode_2_additive=1
  307. shapecode_2_thickOutline=0
  308. shapecode_2_textured=1
  309. shapecode_2_x=0.500000
  310. shapecode_2_y=0.500000
  311. shapecode_2_rad=0.100000
  312. shapecode_2_ang=0.000000
  313. shapecode_2_tex_ang=0.000000
  314. shapecode_2_tex_zoom=1.488861
  315. shapecode_2_r=1.000000
  316. shapecode_2_g=1.000000
  317. shapecode_2_b=1.000000
  318. shapecode_2_a=1.000000
  319. shapecode_2_r2=1.000000
  320. shapecode_2_g2=1.000000
  321. shapecode_2_b2=1.000000
  322. shapecode_2_a2=0.000000
  323. shapecode_2_border_r=1.000000
  324. shapecode_2_border_g=1.000000
  325. shapecode_2_border_b=1.000000
  326. shapecode_2_border_a=0.000000
  327. shape_2_per_frame1=sample=q5;
  328. shape_2_per_frame2=
  329. shape_2_per_frame3=rad=(.2+.1*abs(cos(100*sample)))*sqrt(sample);
  330. shape_2_per_frame4=c=(frame%2);
  331. shape_2_per_frame5=sides=c*30+(1-c)*4;
  332. shape_2_per_frame6=ang=125.662*sample;
  333. shape_2_per_frame7=
  334. shape_2_per_frame8=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  335. shape_2_per_frame9=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  336. shape_2_per_frame10=coef=1.5*sin(v1);
  337. shape_2_per_frame11=dcoef=1.5*cos(v1)*dv1;
  338. shape_2_per_frame12=
  339. shape_2_per_frame13=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  340. shape_2_per_frame14=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  341. shape_2_per_frame15=
  342. shape_2_per_frame16=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  343. shape_2_per_frame17=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  344. shape_2_per_frame18=
  345. shape_2_per_frame19=tanx=-ddy;
  346. shape_2_per_frame20=tany=ddx;
  347. shape_2_per_frame21=
  348. shape_2_per_frame22=v3=sqr(sample);
  349. shape_2_per_frame23=v4=pow(1-sample,.75);
  350. shape_2_per_frame24=
  351. shape_2_per_frame25=random=.4-.8*rand(1000)*.001;
  352. shape_2_per_frame26=offsetX=.1*v3*tanx*v4*random;
  353. shape_2_per_frame27=offsetY=.1*v3*tany*v4*random;
  354. shape_2_per_frame28=
  355. shape_2_per_frame29=x=.5+.708*sample*cos(v2)+offsetX;
  356. shape_2_per_frame30=y=.5+.708*sample*sin(v2)+offsetY;
  357. shape_2_per_frame31=a=sqr(sample);
  358. shape_2_per_frame32=
  359. shape_2_per_frame33=y=(y-.5)*1.2+.5;
  360. shapecode_3_enabled=1
  361. shapecode_3_sides=4
  362. shapecode_3_additive=1
  363. shapecode_3_thickOutline=0
  364. shapecode_3_textured=1
  365. shapecode_3_x=0.500000
  366. shapecode_3_y=0.500000
  367. shapecode_3_rad=0.100000
  368. shapecode_3_ang=0.000000
  369. shapecode_3_tex_ang=3.141593
  370. shapecode_3_tex_zoom=1.488856
  371. shapecode_3_r=1.000000
  372. shapecode_3_g=1.000000
  373. shapecode_3_b=1.000000
  374. shapecode_3_a=1.000000
  375. shapecode_3_r2=1.000000
  376. shapecode_3_g2=1.000000
  377. shapecode_3_b2=1.000000
  378. shapecode_3_a2=0.000000
  379. shapecode_3_border_r=1.000000
  380. shapecode_3_border_g=1.000000
  381. shapecode_3_border_b=1.000000
  382. shapecode_3_border_a=0.000000
  383. shape_3_per_frame1=sample=q5;
  384. shape_3_per_frame2=
  385. shape_3_per_frame3=rad=(.2+.1*abs(cos(100*sample+3.14)))*sqrt(sample);
  386. shape_3_per_frame4=c=(frame%2);
  387. shape_3_per_frame5=sides=c*30+(1-c)*4;
  388. shape_3_per_frame6=ang=125.662*sample+3.1415;
  389. shape_3_per_frame7=
  390. shape_3_per_frame8=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  391. shape_3_per_frame9=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  392. shape_3_per_frame10=coef=1.5*sin(v1);
  393. shape_3_per_frame11=dcoef=1.5*cos(v1)*dv1;
  394. shape_3_per_frame12=
  395. shape_3_per_frame13=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  396. shape_3_per_frame14=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  397. shape_3_per_frame15=
  398. shape_3_per_frame16=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  399. shape_3_per_frame17=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  400. shape_3_per_frame18=
  401. shape_3_per_frame19=tanx=-ddy;
  402. shape_3_per_frame20=tany=ddx;
  403. shape_3_per_frame21=
  404. shape_3_per_frame22=v3=sqr(sample);
  405. shape_3_per_frame23=v4=pow(1-sample,.75);
  406. shape_3_per_frame24=
  407. shape_3_per_frame25=random=-.4+.8*rand(1000)*.001;
  408. shape_3_per_frame26=offsetX=.1*v3*tanx*v4*random;
  409. shape_3_per_frame27=offsetY=.1*v3*tany*v4*random;
  410. shape_3_per_frame28=
  411. shape_3_per_frame29=x=.5+.708*sample*cos(v2)+offsetX;
  412. shape_3_per_frame30=y=.5+.708*sample*sin(v2)+offsetY;
  413. shape_3_per_frame31=a=sqr(sample);
  414. shape_3_per_frame32=
  415. shape_3_per_frame33=y=(y-.5)*1.2+.5;
  416. per_frame_1=// -------------------------------- Beat Detective v0.07 ----------------------------------
  417. per_frame_2=sure=if(equal(sure,0),.6,sure);
  418. per_frame_3=interval=if(equal(interval,0),40,interval);
  419. per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  420. per_frame_5=dbass=(bass-pbass)/FPS;
  421. per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
  422. per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  423. per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  424. per_frame_9=sure=max(.5,sure);
  425. per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
  426. per_frame_11=beat=if(cheat,1,beat);
  427. per_frame_12=sure=if(cheat,.95*sure,sure);
  428. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  429. per_frame_14=maxdbass=max(.012,maxdbass);
  430. per_frame_15=maxdbass=min(.02,maxdbass);
  431. per_frame_16=interval=if(beat, frame-lastbeat,interval);
  432. per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
  433. per_frame_18=cheat=0;
  434. per_frame_19=pbass=bass;
  435. per_frame_20=// ----------------------------------------------------------------------------------------------
  436. per_frame_21=
  437. per_frame_22=q8=beat;
  438. per_frame_23=q7=(frame-lastbeat)/interval;
  439. per_frame_24=dtreb=(treb_att-ptreb)*FPS;
  440. per_frame_25=
  441. per_frame_26=timescale=.2;
  442. per_frame_27=
  443. per_frame_28=mytime=if(equal(mytime,0),105,mytime);
  444. per_frame_29=mytime=mytime+timescale/FPS+timescale*beat*min(interval/FPS,1);
  445. per_frame_30=
  446. per_frame_31=q6=mytime;
  447. per_frame_32=warp=0;
  448. per_frame_33=zoom=1.0015;
  449. per_frame_34=
  450. per_frame_35=ptreb=treb_att;
  451. per_frame_36=q5=time*.3-int(time*.3);
  452. per_frame_37=monitor=mytime;
  453. per_pixel_1=sx=-1;
  454.